Topic.
After having spells deal weapon damage for months, I just had to go with the embermage.
Leveled to level 20.
Prismatic Bolts + Fire Brand + Ice Brand..
Waiting for the level 28 ice skill..
I have not tried other classes yet, but for now -- the embermage is extremely fun.
Teleport ice attack FTW :D
Prismatic bolts are a tad overpowered with fire brand and ice brand -- it procs damage for each of the 5 homing projectiles..
But then again, after normal elite, there's the + difficulty.
After having spells deal weapon damage for months, I just had to go with the embermage.
Leveled to level 20.
Prismatic Bolts + Fire Brand + Ice Brand..
Waiting for the level 28 ice skill..
I have not tried other classes yet, but for now -- the embermage is extremely fun.
Teleport ice attack FTW :D
Prismatic bolts are a tad overpowered with fire brand and ice brand -- it procs damage for each of the 5 homing projectiles..
But then again, after normal elite, there's the + difficulty.
I'm playing engineer right now and really liking it so far. I've been focusing on skills for 2 handed weapons, cannons, and bots. I love all of the explosions and body parts flying around - it never gets old!
Playing a sword and board embermage..basicaly tanky with the fire aura and some other stuff stacking vit str and some focus
i like arc beam, freaking disco lights show.
I have a DPS dual-wielding beserker. Very powerful DPS with crap survivability lol
I dug my own grave though with the skills I chose though. Works okay on Veteran but I get DESTROYED if I play on elite.
I dug my own grave though with the skills I chose though. Works okay on Veteran but I get DESTROYED if I play on elite.
I've only played the Engineer so far though I've got 3 of them; one for each spec. It's been great fun so far and I'm looking forward to my next class which will be Berserker. I've found a lot of berserker uniques and have them stored in my stash for future use.
I dual wield pistols and love watching mobs explode after a critical hit. Already more addicted to TL2 than I ever was with D3.
Embermage, predominantly using Magma spear and when really surrounded by enemies I break out prismatic bolt. I also use the fire brand to add the extra damage when they're already on fire.
So far to level 37 this has worked out fantastic for me with only about 3 or 4 deaths so far on Veteran difficulty level.
I bounce back and forth between my staff and dual wands. I like the wands as they blast out damage when I run out of mana, where as my staff is only usable as melee damage which I try to avoid for obvious glass cannon reasons, but it does offer me the ability to do more damage with my spells.
Overall a great game and very hard to put down.
So far to level 37 this has worked out fantastic for me with only about 3 or 4 deaths so far on Veteran difficulty level.
I bounce back and forth between my staff and dual wands. I like the wands as they blast out damage when I run out of mana, where as my staff is only usable as melee damage which I try to avoid for obvious glass cannon reasons, but it does offer me the ability to do more damage with my spells.
Overall a great game and very hard to put down.
I owned veteran new game plus with the Embermage.Frost wave,frost phase,ice prison,ice brand,frozen fate.It's a godly build,the DPS was insane.I'm trying a elite run with a Outlander now.
i'm playing with arc beams, fraeking disco show especially when you tag like those dune burrower larva oh man screen just lights up and numbers fly all over the place and it's a massive bloodbath
zerker here, i am totally addicted to my frenzy bar; once it lights up - that's the signal the meal is served whoever is close to me :D
i'm making a new outlander dual pistol girl to play with my friends who just discovered the game because of me. Having fun on her so far - the execution is sweet ^^ and can't wait for a few more level up to share the buffs. They are already addicted.
i'm making a new outlander dual pistol girl to play with my friends who just discovered the game because of me. Having fun on her so far - the execution is sweet ^^ and can't wait for a few more level up to share the buffs. They are already addicted.
The embermage is extremely fun to play. I just beat the game with my embermage and was impressed by their cool tool kit of abilities. I've been playing all the classes and really dig them all, but the mage has ended up being my main. I'm going frost/electricity. The most beastly spell, IMO, is Frost Wave though.
My build is this at 53..
RMB: Frost Wave
q: Shocking Burst
w: Magma Mace
e: Hailstorm
r: Frost Phase
t: Thunder Locus
1: spell (one that gives me bonus elemental damage)
2: whatever
3: Elemental Boon
4: Ice Prison
5: Astral Ally
I use the magma mace only when I need that stun to get away. Then I frost phase to get out of range. I follow that up with Halstorm/Frost Wave against most creatures but for elite type mobs or bosses, I pop astral ally then try to trap them in ice prison, drop thunder locus on them them spam frost wave. It's quite a fun build, requires some skill to get good positioning and is quite beastly for taking down huge groups.
My build is this at 53..
RMB: Frost Wave
q: Shocking Burst
w: Magma Mace
e: Hailstorm
r: Frost Phase
t: Thunder Locus
1: spell (one that gives me bonus elemental damage)
2: whatever
3: Elemental Boon
4: Ice Prison
5: Astral Ally
I use the magma mace only when I need that stun to get away. Then I frost phase to get out of range. I follow that up with Halstorm/Frost Wave against most creatures but for elite type mobs or bosses, I pop astral ally then try to trap them in ice prison, drop thunder locus on them them spam frost wave. It's quite a fun build, requires some skill to get good positioning and is quite beastly for taking down huge groups.
Having a lot of fun with my Rapid Fire Outlander, feels like I'm going Bruce Willis on the baddies. Way more fun than the Demon Hunter's Rapid Fire.
Embermage and Engineer they are awesome
Engineer is the only class I've cleared the game with though I've played each for a little while. I just like the feel of the class mostly due to the bots.
I do have a berserker coming along nicely. Found so many uniques for a berserker that I just had to. The gear I have is so strong with nice stat boosts that it lets me use 2 level 40 weapon, also with nice mods such as +45% execute on each weapon which put me at 100% execute, in the mid teens. One shotting everything and bosses die in a couple hits. Too boring though so I had to stash the gear until later.
Actually haven't played TL2 in a couple days. I picked up a lot of games this weekend from the THQ sale on steam and have been messing with the Dawn of War games.
I do have a berserker coming along nicely. Found so many uniques for a berserker that I just had to. The gear I have is so strong with nice stat boosts that it lets me use 2 level 40 weapon, also with nice mods such as +45% execute on each weapon which put me at 100% execute, in the mid teens. One shotting everything and bosses die in a couple hits. Too boring though so I had to stash the gear until later.
Actually haven't played TL2 in a couple days. I picked up a lot of games this weekend from the THQ sale on steam and have been messing with the Dawn of War games.
All of them are my favorite class.
No seriously. they are all fun in unique ways
I wish i had the ability to play all 4 at once
I'd even make 1-2 of the same class all the way to 100 just to try out different builds
No seriously. they are all fun in unique ways
I wish i had the ability to play all 4 at once
I'd even make 1-2 of the same class all the way to 100 just to try out different builds
I'm really enjoying the embermage with magma spear for when I line up the enemies in a row and prismatic bolt when I get swarmed by a mass of enemies, works very well.
It's one of the things that I really like about Torchlight 2, I have so many choices of skills that will let me keep moving forward, so far of all the different builds that I've tried for the embermage I've not found myself stuck, and it's a load of fun to try really bizarre builds that I think can't possibly let me continue in the game but so far they have.
It's one of the things that I really like about Torchlight 2, I have so many choices of skills that will let me keep moving forward, so far of all the different builds that I've tried for the embermage I've not found myself stuck, and it's a load of fun to try really bizarre builds that I think can't possibly let me continue in the game but so far they have.
I like my embermage (currently L23, just finished Act1). I liked wand specialization for the 'bizzare' effects. Adds a lot of dps with all sorts of chaos going on.
When I went to the final area of A1, things were literally exploding all over the place. At times, it was insane.
I tried an outlander for a bit, but didn't fall in love with any skills -- in fact, went 15 levels without allocating one.
When I went to the final area of A1, things were literally exploding all over the place. At times, it was insane.
I tried an outlander for a bit, but didn't fall in love with any skills -- in fact, went 15 levels without allocating one.
Outlander has been my class of choice so far..level 65 in hardcore elite NG+
Tried the other classes to level 20 and I haven't had a complaint yet.
Tried the other classes to level 20 and I haven't had a complaint yet.
Engi ftw
Im lvl 93 in ng++ forcefield to stay alive and flame hammer for explode everything
69hs played
Im lvl 93 in ng++ forcefield to stay alive and flame hammer for explode everything
69hs played
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My time with the Torchlight 2 beta featured some incredible highs and some disappointing lows. A lot of things about the game felt carelessly designed, which can't be shrugged off with a “well, it's just a beta,” especially with the expected release date so quickly approaching. However, the Engineer class offered a glimpse into what the future could hold for Torchlight.
The biggest problem I had with Torchlight 2's actual action was the lazy resource management system. Need mana? Drink a potion! It's not an incredibly deep system, especially compared to how resources are implemented in Diablo 3, with each class having various ways to spend and recover their skill-using resource. Of course, Torchlight 2 has another resource, the class-specific “charge” resource, which is built by damaging enemies but has class-specific effects and usage. However, I found that the charge mechanic didn't bring enough to the table to make resource management interesting, with one massive exception: The Engineer. Let's take a look at how the Engineer's charge mechanic brings some much needed depth to Torchlight 2 and makes it more than a potion-drinking simulator.
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The first thing you need to know is that the Engineer is the only class whose charge is measured in discrete stages, from zero to five charges. Sure, you can have 3.5 charges, but that extra half a charge won't have any effect on skills that are based on charge level – it's just progress toward your next charge. There are three things you can do with an Engineer's charge: build it, spend it, or use it to empower skills without actually spending it (we'll call this “accessing” charge). The way these three facets of charge interact both with each other and the Engineer's mana pool creates some of the best action RPG combat I've ever seen. There's simply incredible risk-reward action going on, and the need to balance mana, charge, offense, and defense keeps things fresh and exciting in a way I just didn't get with the more passive charge mechanics of the other classes. Let's take a look at the faces of charge and why they work so well for the Engineer:
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Building Charge:
Since charge quickly fades when you're out of combat, you'll usually enter a battle with no charge and full mana. You can build up your charge rather slowly by using your basic attack, but doing so means that you're delaying access to your charge. Meanwhile, your mana is sitting there at full, so your mana regeneration is going to waste. Fortunately, the Engineer has access to skills that will generate more charge than a normal hit, but cost some mana to use. This creates an interesting bit of risk-reward gameplay – use your charge-generating skills overzealously and you won't have enough mana to use skills later in the battle. Get too stingy with the skills, however, and you won't have enough charge to spend, which will greatly limit your defensive and offensive abilities.
Accessing Charge:
Some skills don't spend charge, but instead just gain bonuses based on how much charge you currently have. For example, the skill Ember Hammer can be used regardless of your charge level, but does an extra 10% damage for each level of charge you have. Since Ember Hammer doesn't spend charge or have have a cooldown period (some skills do), you can unleash a flurry of consecutive extra-damage attacks – provided you have the mana. This is the “reward” part of the risk-reward aspect of building up charge; if you were able to build up charge without spending too much mana, you'll be able to use the fully-empowered Ember Hammer more times (and you'll get a better return on your mana than if you used Ember Hammer more times at a lower charge). The fact that you don't lose any charge with this skill (and several others like it) help make the “race to the top charge level” a fun and rewarding experience.
Spending Charge:
While no skill requires that you have any charge, many skills will consume some or all of your charge if any is available. In return, the skill will gain bonus effects. Two such skills are Flame Hammer, an area attack which will use one charge to gain extra range and damage, and Forcefield, which creates a defensive barrier around the Engineer that absorbs a small amount of damage, but will consume all available charges and increase the absorption amount based on the number of charges consumed. The bonuses for spending charge tend to be better than the bonuses you get for merely accessing charge, which makes sense since you're actually losing charge in the process. But now you have a lot of (fun!) questions to ask yourself in a battle. Should you spend some charge with Flame Hammer to try to thin out the herd of enemies as early as possible at the cost of being able to use fewer fully-charged Ember Hammers? Should you wait until you have all five charges before using Forcefield to get the most defensive bang for your mana, or will that leave you with no charge and not enough mana to quickly rebuild it?
In short, what makes the Engineer's charge mechanic work so well is that it functions as an interesting resource, something that Torchlight 2 appears to be sorely lacking. While the interplay between charge and mana would be even more special if you couldn't have your cake and eat it too by just spending mana to build charge and then drinking a mana potion, it still works as-is. When compared to the other “get a bonus for filling it up” charge mechanics for the other classes, the Engineer's charge provides versatility, depth, and most importantly, fun. When you build that charge quickly using the right combo of skills and basic attacks, access it for a series of powerful attacks, and then spend it to either mop up your enemies or gain a defensive edge against tougher foes, it feels absolutely incredible. And when you fail miserably, you know it was because you didn't balance your mana and charge needs very well. The other classes in Torchlight 2 have this sort of inevitability about them – you either have the stats required to win a fight or you don't, and that inevitability and lack of excitement is mirrored in their charge mechanics. With the Engineer, though, every battle is a hands on affair, and it's a thing of beauty.
Torchlight II has four all new classes to play. The outlander is a gun slinging dual wielder with some potent magic spells, the embermage is the magic wielder with a focus on elemental casting, the berserk emphasizes the use of one handed, quick weapons and mental instability and the engineer is a tank/support character who can summon different robots to aid him, use powerful two handed hammers or utilize a sword and shield setup.
Each class has its own charge bar mechanic; a special piece of the UI that grants special bonuses after gaining the maximum number of charges.
Torchlight 2 Best Engineer Build
Another new addition to the game is full character custimization. Runic Games has added the ability to select character gender as well as a handful of cosmetic changes, to distinguish your character from everyone elses while playing the new online co-op feature.
Torchlight 2 Synergies Best Class
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